
Kui Wu 武奎
Principal Researcher
LIGHTSPEED, Tencent America
Ph.D., University of Utah
Email: walker dot kui dot wu at gmail dot com
About me
I'm a principal research scientist in LightSpeed Studios, Tencent America. Previously, I was a postdoctoral associate in the Computational Design & Fabrication Group under the guidance of Prof. Wojciech Matusik at MIT CSAIL. I received my PhD degree in Computer Science from University of Utah in 2019, advised by Prof. Cem Yuksel. My research interests are computer graphics, including modeling, rendering, simulation, and fabrication.
* If you are interested in doing a research internship at Tencent Games
in US and China, please drop me an e-mail with your CV
and a short summary of your research interests.
Publications
(* indicates equal contributions)
2026


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2025

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2024


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2023

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2022
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2021
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Presented at SGP 2021
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2020
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Earlier
[Paper] [Tech doc] [Video] [Code] [CUDA 3x3 SVD Code]
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Also presented in TVCG Session on Advances in Data Visualization in SIGGRAPH 2017
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Dissertation
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Book chapters

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Course

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Talks


Selected awards
- 2025 Best Technical Paper Award, Honorable Mention, at SIGGRAPH 2025
- High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics
- 2023 SCA Early Career Researcher Award, at SCA 2023
- 2023 Best Technical Paper Award, Honorable Mention, at SIGGRAPH 2023
- Sag-Free Initialization for Strand-Based Hybrid Hair Simulation
- 2021 Best Paper Award, Honorable Mention, at CHI 2021
- KnitUI: Fabricating Interactive and Sensing Textiles with Machine Knitting
- 2020 SoC Outstanding Dissertation Award, University of Utah
- 2018 Graduate Research Fellowship, University of Utah
- 2017 Best Paper Award (3rd place) and Best Presentation Award (2nd place), at I3D 2017
- Real-time Fiber-level Cloth Rendering
Professional service
Program committee:
- Siggraph, 2026
- Siggraph Asia, 2024 - 2025
- Eurographics (EG), 2025 - 2026
- Pacific Graphics (PG), 2023 - 2025
- Symposium on Computer Animation (SCA), 2023 - 2026
- Symposium on Geometry Processing (SGP), 2024 - 2026
- Eurographics Symposium on Rendering (EGSR), 2025 - 2026
- Symposium on Interactive 3D Graphics and Games (I3D), 2024





























